The Eradication Reborn

Strange Weather
Session 2

After returning to River’s End after their quest to recover the livestock, Elias greeted them with excitement. Elias welcomed Felicity back to the town with open arms and assured her that she was missed and would be safe moving back. Elias told her that the house she used to live in was still there and hasn’t been touched ever since she left. The party of adventurers were told to enjoy their stay in River’s End for the night and in a few days, Elias was arranging a festival to celebrate their good deeds of recovering one of the towns main food sources.

During their down time, the druids, intrigued at the presence of another druid in their midst, went to converse with Felicity. They made small chit chat and had a good chuckle at their confrontation the day before. Felicity poked fun at Lyra, making sure to accurately quote ‘Hello, bear friend!’ After their small talk, the druids inquired about Felicity’s adventures and knowledge of druidic ways. Felicity explained to them the intricate details of shapeshifting and the methods to obtain and control such powers.

Slim Shady made his way back to The Old Rat Inn. The smaller establishment had become a more comfortable place for Slim with familiar faces and folk that better understood his lifestyle. Slim, well versed in the art of dart throwing, had beaten Ivar Orcsmasher at every game so far. Ivar was noticeably becoming frustrated, but still seemed determined.

-Kodi Vilorn walks in, has a few drinks.
-Ivar tells Slim about how suspicious Kodi is, but no solid evidence
-Slim strikes up conversation, but Kodi isn’t talkative

-A sailor with black hair, black eyes, and black skin came in to sit at the bar and proceeded to drink like a fish.

-Ivar challenged Slim to a wager, betting on the next game. Ivar lost 5g and Slim used the gold to buy a keg for the bar. Drinks were on him.
-Rambo laughs at Ivar for being so bad
-Druid show up at Old Rat Inn for free drinks

-Elias informed everyone of a celebration in their honor for saving the livestock.
-Korgath used his free time to till the fields and help plant crops for the people to cultivate.
-Korgath sold equipment to vendors.

-Elias sends for honorees of celebration.
-Elias introduces everyone to Rambo
-Celebration commences, Elias makes an announcement to attendees about the reason for celebration and everyone cheers.
-Party happens, everyone goes home, run in to group of rowdy, drunk sailors
-Next morning, Elias tells them preparations are being made for Eldriss, but first would like them to investigate shipwreck
-Jerick goes along as guide
-Arrive at beach, see old woman
-Aggressively question woman and get suspicious
-Group tells her they will follow her to her shack regardless of how she feels about it
-Jig is up, turns out to be old sea hag. Korgath and Spee-dar are frightened. Spee-dar falls over from fear.
-Mud mephits pop up around them.
-They make quick work of the monsters and recover. They scour the beach for clues. They see in the distance a water elemental on the water walking along, then it dissipates.
-More mud mephits pop up, but are quickly disposed of.

-Make it back to town, inform Elias of what happened.
-Elias thanks them, rewards them 100g, tells them they will leave in 2 days
-Spee-dar attempts to sneak in to guards quarters and steal magic shackles
-Makes it in to armory, but it appears there is a locked and sealed armoir that probably contains the shackles.
-They decide to leave it be and prepare for the journey.
-Caravan is prepared and group is informed
-They pack up to leave and Felicity changes to ‘Bear Friend’ form to wave goodbye and thank them
-Jerick is tagging along, after being requested by the party
-Travel will take over a week
-On the road, 3 days in they stop for supplies
-Spee-dar sells pelts after getting advice from Slim in economics
-Back on the road
-See humanoids in the distance.
-Caravan stops, guards stay with caravan
-Group moves ahead, spots hobgoblins and charge in
-They attack and the hobgoblins set their camp area perimeter ablaze, trying to trap them in.
-After killing 3, they capture the 4th and question him. He refuses to answer, accepting death.
-Korgath convinces the hobgoblin to give them answers and he will give him an honorable death
-Hobgoblin informs them of a yeti in the area, eating horses
-Hobgoblin is given a dagger and charges to his death by Korgath
-Back on the road, group is watchful
-Spot a cave ahead
-Can hear metal clanging.
-Goblins come rushing out, led by a goblin leader
-Goblins are slaughtered, yeti comes roaring out
-Glances at Spee-dar and he is frozen to his core
-Bear Lyra takes the brunt of the damage
-Korgath unleashes his fury on the yeti, severely injuring it before the group finishes it off
-Recover and back on road, over the two rivers, and approach the city of Eldriss in the distance.

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The Adventure Begins
The Intro

Adventure started out on a prison ship. Prisoners were shackled in twos by hands and feets to their partner and floor. A single oar for each pair to row jutting out. Guard came around to make sure all prisoners were accounted for. Spee-Dar was arrested only because he fit the description of a criminal in the area. Lyra was arrested for using magic and had an anti-magic bracelet secured around her wrist. Korath Gravedigger Taurailanko was detained for terrorizing a small village on Eicus and kidnapping their children. In actuality, Korath was saving the children from goblins that were causing all the trouble, but was mistaken as the proprietor of the crimes due to his stature. Slim Shady was taken in for smuggling people from Omera to Eicus, albeit he was unaware of them in his cargo.

Korath attempted to rip the chains out of the ship to free himself. His attempt was unsuccessful, but did manage to loosen the anchor a bit. As the ship left port, the two druids refused to row, which drew the attention of the guards. The guards came over to handle the situation, but the druids were stubborn in their decision. Spee-Dar’s hands were unshackled and allowed him to reach for the guard’s sword. Having the extra length of the chain and shackles, Lyra attempted to whip the guards with her bindings. They did some damage, but Lyra received more punishment than was given by the guards who outnumbered them. The prisoners behind them weren’t happy they were having to row extra, so they pulled back and let their oar loose in to the back of Lyra’s head. More guards came down the stairs and the two druids were removed from their bench and throw in boxes built in to the floor.

A couple hours after the ship departed, the waters became rougher. During his time in the box, Spee-Dar managed to pull one of the boards lining his cage free. As the skies outside darkened and less sunlight beamed in from above deck, the waters became very rough. The back and forth swaying became so bad, the prisoners could not row anymore and began sliding back and forth. There was shouting and screaming on the top deck and lightning flashes could be seen in the darkened air.

Eventually, the ship creaked and cracked and split in half, the front half violently being tossed on shore and the back half being swallowed by the sea. Once beached, Korath began to yank his shackles free and managed to pull out two anchors before Jerick Lemora came and unlocked everyone’s manacles and cages. He showed everyone where their gear had been washed on shore and removed Lyra’s anti-magic bracelet.

Jerick and the party agreed to adventure back to River’s End together. Jerick would try to get the prisoner’s pardoned, but had to give up the bracelet’s key. Travelling through the tall grass, the party was attacked by a pack of blood hawks. Spee-Dar quickly cast fog cloud and hid the party from view of the birds. One by one, the birds were thorn whipped to the ground and skewered by rapiers and javelins. A couple were splattered by Korath’s gigantic maul. Jerick was blinded by the fog and had no idea what was actually happening.

The party continued on until they discovered a road. They followed the road until they spotted a foot path off to the side of the road in some grass. Slim sneaked off to investigate, but the grass was too thick and he couldn’t get close enough to make out who or what was over there exactly. The druids set their traps and camped on the other side of the road. During Spee-Dar’s watch during the night, he heard the trap go off and someone screaming. The party went to investigate and captured the human who was trapped. They discovered the human to be Declan, a trader from Oakheart, a small town south of River’s End.

The traders were robbed by bandits and their caravan stolen. They agreed to travel together back to River’s End. The next morning, they got back on the road until they noticed grass folded down by what looked like a wagon. Slim investigated and saw very bandit-looking men. Korath boldly walked in to their small gathering and inquired about the wagon, only to be met by hostility. The bandits were no match for the small band of adventurer’s. After making quick work of them, they dragged the cart back to the road and hooked up the horses.

Spee-Dar hopped up on one of the horses, not knowing that they are used to pull the cart and not ride. Farther down the road, a nest lay on the side. As they approached it, a head popped out of the grass. Seeing the threat, the party decided to go around. Slim sneaked around the other side of the road, but didn’t notice the other nest. A second cockatrice popped it’s head up and became very aggressive. They attacked to protect their eggs. During the fight, Korath was bit and his flesh began to petrify, spreading from the wound. Thankfully, it stopped and retreated, his leg returning to normal. After removing the threat, the party continued on to River’s End.

At the gate, Jerick told the guards the situation and the party was taken to the guard house. Jerick scooted off to speak with Elias Rinn, the governor. Jerick returned with Elias an hour later. Elias listened to each of their stories and agreed to pardon them of their preposterous arrests. Elias agreed to grant them permission to use magic around River’s End if they would do him a favor. They were asked to find the lost livestock that has been taken from River’s End. At breakfast, Slim spoke with Jerick and convinced him to become an informant for the Shady Hand.

The party ventured off to the NE side of town, to a forest. While following the trail, they came upon a den of some sort. Upon peering inside, a bear came charging out. Lyra used Speak with Animals to communicate with it in common. It responded in common that all could understand. The bear then transformed into a druid named Felicity. She offered to lead them to the livestock, but needed them to help clear her name when they get back to River’s End.

Along their path, they came upon giant centipedes that attacked from the tree tops. They were no match for the party and fell quickly. At the end of the path was a cave entrance. The party entered and Spee-Dar was lured in to a trap. After killing 2 gray oozes, Korath lifted the gates that fell from the ceiling to trap Spee-Dar. Farther in the cave, they came upon arguing goblins. Spee-Dar charged in and bashed both of their heads. He turned around and saw another. After threatening the goblin, the goblin told them the livestock were further in, but would not lead them there. Korath picked the goblin up and threatened him, but the goblin refused. Korath threw the goblin in to the wall, killing it on contact.

At the end of their path, they came upon the livestock and a bugbear that was keeping them. After slaughtering the bugbear and his small goblin servant, they led the livestock back to River’s End. They were given their reward and necklaces that allow them to use magic. Elias promised to approach the world council and inquire about getting an emblem to allow magic use across the world. Elias covered their rooms at the inn and told them they could stay in River’s End for a while.

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Introduction
Shipwrecked

A prison ship departed from the port in River’s End, taking its lot of prisoners to the Isle of Exile to serve out their punishment. The ship is fully staffed with a sailing crew, a cook, and prison guards. The trip was going to take about a week to arrive at its destination. The prisoners are all below deck, chained up, manning the oars of the ship.

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